Lesson 23

Resampling

Record what Move itself is playing onto a single pad, then play and reshape that recording as a brand-new sound.

You’ll need:
  • A Move that is switched on
  • A Set with a beat on its drum track, such as the one from Lesson 9
  • Move stopped (press Play if it's running)

The idea

So far you’ve sampled sounds from outside Move. Resampling points the recorder at Move itself: whatever Move is playing, all tracks together with their effects, gets recorded onto one pad.

Why would you want that? Two big reasons.

  • Freezing. A whole beat, with its kick, snare, hi-hats and effects, turns into one sound on one pad. Tap the pad and the entire beat plays. You can drop it into a new idea, or play it next to a completely different beat.
  • New sounds from old ones. Once your beat is a sample, you can bend it in ways the original never could. Pitch it way down and it becomes slow and heavy. Resample that result, and you can keep going, stacking changes on changes until the sound is unrecognisable.

When you resample with Move stopped, playback starts at the same moment as the recording. That means your sample begins exactly at the top of the beat, which makes it easy to get a recording that loops neatly.

DisplayKnob 1Knob 2Knob 3Knob 4Knob 5Knob 6Knob 7Knob 8MicrophoneVolume knobWheelBackNote/SessionTrack 1 buttonTrack 2 buttonTrack 3 buttonTrack 4 buttonPad (top row, 1st from left)Pad (top row, 2nd from left)Pad (top row, 3rd from left)Pad (top row, 4th from left)Pad (top row, 5th from left)Pad (top row, 6th from left)Pad (top row, 7th from left)Pad (top row, 8th from left)Pad (second row, 1st from left)Pad (second row, 2nd from left)Pad (second row, 3rd from left)Pad (second row, 4th from left)Pad (second row, 5th from left)Pad (second row, 6th from left)Pad (second row, 7th from left)Pad (second row, 8th from left)Pad (third row, 1st from left)Pad (third row, 2nd from left)Pad (third row, 3rd from left)Pad (third row, 4th from left)Pad (third row, 5th from left)Pad (third row, 6th from left)Pad (third row, 7th from left)Pad (third row, 8th from left)Pad (bottom row, 1st from left)Pad (bottom row, 2nd from left)Pad (bottom row, 3rd from left)Pad (bottom row, 4th from left)Pad (bottom row, 5th from left)Pad (bottom row, 6th from left)Pad (bottom row, 7th from left)Pad (bottom row, 8th from left)CaptureSamplingLoopMuteMDeleteCopyUndoShiftPlayRecordStep 1Step 2Step 3Step 4Step 5Step 6Step 7Step 8Step 9Step 10Step 11Step 12Step 13Step 14Step 15Step 16Left arrowRight arrowPlus (+)Minus (−)
  1. Press the track button of the track that holds your beat’s drums. In a Set that started out new, that’s the top one.

    Didn’t work?
    If tapping a pad starts or stops a clip, you are in Session Mode. Press Note/Session to switch to Note Mode. If you swapped sounds or use a demo Set, your drums may be on another track: press the track buttons until the pads play a drum kit.

    You should see: The drum track is selected.

  2. Tap the drum pads one at a time and watch the step buttons. Find a pad whose steps are all dark: your beat doesn’t use it, so it’s safe to record over.

    Didn’t work?
    As you saw in Lesson 9, the step buttons only show the notes of the selected pad. A pad with no lit steps plays no part in the beat.

    You should see: The step buttons show the notes of each pad you tap. On a spare pad, they all stay dark.

  3. Press Sampling.

    You should see: The Sampling button pulses red and the display asks you to press a pad.

  4. Touch the wheel to see the input source. If it isn’t the speaker icon, make sure the source icon is highlighted, then press the wheel to step through the sources until the speaker shows. That’s the Resampling source.

    Didn’t work?
    After you touch the wheel, the display may say Sampling instead of asking for a pad. Nothing records until you press a pad. Move remembers the last source you used. Next time you want the microphone, you’ll need to switch back.

    You should see: A speaker icon: Move will now record its own output.

  5. Press your spare pad once. Recording and playback start together.

    Didn’t work?
    Press and release; don’t hold the pad down. Tapping it again is what stops the recording, in the next step.

    You should see: The pad pulses red. Your beat starts playing, and a green light walks along the step buttons.

  6. Watch the green light. Let it walk across the step buttons twice (that’s two bars), and just as it lands back on Step 1, tap the same pad again.

    Didn’t work?
    Stopping exactly at the end of a bar makes the sample loop smoothly. A little early or late is fine for a first try; you can always record again.

    You should see: Recording stops and Sampling Mode closes.

  7. If your beat is still playing, press Play to stop it.

    You should hear: Silence.

  8. Tap the pad you just recorded on.

    Didn’t work?
    Is it much louder or quieter than the other pads? Hold the pad down and turn the Volume knob, as in Lesson 21.

    You should hear: Your whole beat, drums and effects included, from a single pad.

  9. Touch Knob 1: the display should name it Transpose. Turn it to the left a few clicks and tap the pad again. Your beat is now a brand-new sound.

    Didn’t work?
    If Knob 1 shows a different setting, turn the wheel until all the icons are highlighted together, then tap your pad and try again.

    You should hear: The pad plays your beat at a lower or higher pitch.

Try it yourself

  • Give a sound a big effect first, like lots of reverb or a filter swept down (see Lesson 17), then resample it. The effect is now baked into the sample, and you can pitch or trim the result like any other sound.
  • Resample onto a melodic track instead of the drum track. Every pad then plays your recording at a different pitch, so a single chord or a whole beat becomes something you can play like a keyboard.
  • Resample a resample. Put a few notes for your pitched-down pad into the beat with the step buttons, then resample the whole thing onto another spare pad. Pitch that one down too, and see how strange it can get.

Good to know

  • Resampling records everything Move is playing, so any track you don’t want in the recording should be silent. Mute it first, as in Lesson 19.
  • Sampling through USB-C: besides the mic, Audio in and resampling, there’s a fourth source, USB-C. With Move connected by cable to a computer, phone or tablet, you can play a sound there and record it straight onto a pad. It only works with devices that support the USB Audio Class 2.0 standard, so some Android phones can’t do it, and iPhones or iPads with a Lightning port need an adapter and a charger plugged in.
  • Multi-pad recording: on a drum track, while a recording is running, press a different pad and the recording carries on onto that pad. Each pad you press gets the same recording, but starts playing from the moment you pressed it. It’s a quick way to spread one long sound over several pads, much like slicing in Lesson 22.